Age of Empires II - The Conquerors Expansion

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Age of Empires Definitive Edition: Faithful to a fault::

I'm a massive fan of the Age of Empires series. So, when Microsoft announced it was working on a Definitive Edition for the original Age of Empires, well, I was over the moon. There's a problem, though, when it comes to remembering older games: sometimes they're confused with later entries in the series.

And, boy, did I learn that the hard way with Age of Empires Definitive Edition. This particular Definitive Edition showed me that I really loved Age of Empires II: Age of Kings (and beyond) a whole lot more than the original game. It's not that the original Age of Empires game is bad; far from it. It's just that Age of Empires II took the solid foundation of that original offering and made it into a superior strategy series.

When I first fired-up Definitive Edition, I scoffed at the idea of playing a tutorial. After all, I've played scores of hours of Age of Empires across games, got pretty damn good at Command & Conquer Generals, and played way too many hours of the Company of Heroes games. This RTS veteran wasn't about to pop on the training wheels. Except I soon found myself playing the tutorial after being utterly humiliated multiple times on the first mission of the 'Glory of Greece' campaign.

I'd always believed that my turtling tendencies came from the original Age of Empires. I was the kind of player who preferred to build up a base and get all the relevant upgrades, then think about building an army and taking the fight to the enemy. After being humbled in this opening Age of Empires mission (which has been strangely renamed from Land Grab to Claiming Territory), I have no idea where my love of turtling came from. It certainly didn't come from Age of Empires if that was my first experience.

For those unaware, the first 'real' mission in Age of Empires tasks you with building five farms and destroying the farms of one of the nearby empires. The trick is that amounts to basically needing to wipe out a nearby fledgling empire. Easy enough, right? The catch not mentioned in that seemingly easy setup is you'll be attacked in the opening minutes and your forces significantly dwindled. Fair enough. I shouldn't have started my base there. In subsequent play-throughs, I went looking for a better place to call home. Every time I did that, I was aggressively harassed by the empire I was supposed to be destroying (and occasionally by a lesser-foe I stumbled upon).

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